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Switch:Atmosphère v0.7.0 disponible

La première version du custom firmware atmosphère v0.7.0 a été mise en ligne par le développeur  SciresM,cette version supporte officiellement Fusée, Exosphere, Stratosphere, service manager,  service de processus, le système module fs.mitm, et un système module pour les crashs.

 

atmosphere

0.7.0 is Atmosphère’s first official release.

It supports the following featureset:

  • Fusée, a custom bootloader.
    • Supports loading/customizing of arbitrary KIPs from the SD card.
    • Supports loading a custom kernel from the SD card (« /atmosphere/kernel.bin »).
    • Supports compile-time defined kernel patches on a per-firmware basis.
    • All patches at paths like /atmosphere/kip_patches/<user-defined patch name>/<SHA256 of KIP>.ipswill be applied to the relevant KIPs, allowing for easy distribution of patches supporting multiple versions.
      • Both the IPS and IPS32 formats are supported.
    • All patches at paths like /atmosphere/kernel_patches/<user-defined patch name>/<SHA256 of Kernel>.ips will be applied to the kernel, allowing for easy distribution of patches supporting multiple versions.
      • Both the IPS and IPS32 formats are supported.
    • Configurable by editing BCT.ini on the SD card.
    • Atmosphère should also be launchable by the alternative hekate bootloader, for those who prefer it.
  • Exosphère, a fully-featured custom secure monitor.
    • Exosphere is a re-implementation of Nintendo’s TrustZone firmware, fully replicating all of its features.
    • In addition, it has been extended to provide information on current Atmosphere API version, for homebrew wishing to make use of it.
  • Stratosphère, a set of custom system modules. This includes:
    • A loader system module.
      • Reimplementation of Nintendo’s loader, fully replicating all original functionality.
      • Configurable by editing /atmosphere/loader.ini
      • First class support for the Homebrew Loader.
        • An exefs NSP (default « /atmosphere/hbl.nsp ») will be used in place of the victim title’s exefs.
        • By default, HBL will replace the album applet, but any application should also be supported.
      • Extended to support arbitrary redirection of executable content to the SD card.
        • Files will be preferentially loaded from /atmosphere/titles/<titleid>/exefs/, if present.
        • Files present in the original exefs a user wants to mark as not present may be « stubbed » by creating a .stub file on the SD.
        • If present, a PFS0 at /atmosphere/titles/<titleid>/exefs.nsp will fully replace the original exefs.
        • Redirection is optionally toggleable by holding down certain buttons (by default, holding R disables redirection).
      • Full support for patching NSO content is implemented.
        • All patches at paths like /atmosphere/exefs_patches/<user-defined patch name>/<Hex Build-ID for NSO to patch>.ips will be applied, allowing for easy distribution of patches supporting multiple firmware versions and/or titles.
        • Both the IPS and IPS32 formats are supported.
      • Extended to support launching content from loose executable files on the SD card, without requiring any official installation.
        • This is done by specifying FsStorageId_None on launch.
    • A service manager system module.
      • Reimplementation of Nintendo’s service manager, fully replicating all original functionality.
      • Compile-time support for reintroduction of « smhax », allowing clients to optionally skip service access verification by skipping initialization.
      • Extended to allow homebrew to acquire more handles to privileged services than Nintendo natively allows.
      • Extended to add a new API for installing Man-In-The-Middle listeners for arbitrary services.
        • API can additionally be used to safely detect whether a service has been registered in a non-blocking way with no side-effects.
        • Full API documentation to come.
    • A process manager system module.
      • Reimplementation of Nintendo’s process manager, fully replicating all original functionality.
      • Extended to allow homebrew to acquire handles to arbitrary processes, and thus read/modify system memory without blocking execution.
      • Extended to allow homebrew to retrieve information about system resource limits.
      • Extended by embedding a full, extended implementation of Nintendo’s boot2 system module.
        • Title launch order has been optimized in order to grant access to the SD card faster.
        • The error-collection system module is intentionally not launched, preventing many system telemetry error reports from being generated at all.
        • Users may place their own custom sysmodules on the SD card and flag them for automatic boot2 launch by creating a /atmosphere/titles/<title ID>/boot2.flag file on their SD card.
    • A custom fs.mitm system module.
      • Uses Atmosphère’s MitM API in order to provide an easy means for users to modify game content.
      • Intercepts all FS commands sent by games, with special handling for commands used to mount RomFS/DLC content to enable easy creation and distribution of game/DLC mods.
        • fs.mitm will parse the base RomFS image for a game, a RomFS image located at /atmosphere/titles/<title ID>/romfs.bin, and all loose files in /atmosphere/titles/<title ID>/romfs/, and merge them together into a single RomFS image.
        • When merging, loose files are preferred to content in the SD card romfs.bin image, and files from the SD card image are preferred to those in the base image.
      • Can additionally be used to intercept commands sent by arbitrary system titles (excepting those launched before SD card is active), by creating a /atmosphere/titles/<title ID>/fsmitm.flag file on the SD card.
      • Can be forcibly disabled for any title, by creating a /atmosphere/titles/<title ID>/fsmitm_disable.flag file on the SD card.
      • Redirection is optionally toggleable by holding down certain buttons (by default, holding R disables redirection).
    • A custom crash report system module.
      • Serves as a drop-in replacement for Nintendo’s own creport system module.
      • Generates detailed, human-readable reports on system crashes, saving to /atmosphere/crash_reports/<timestamp>_<title ID>.log.
      • Because reports are not sent to the erpt sysmodule, this disables all crash report related telemetry.
  • General system stability improvements to enhance the user’s experience.
Dans : Actualités
Par jvmgg
Le 23 octobre 2018
A 9 h 27 min
Commentaires : 0
 
 
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SX OS v2.2 beta a été mise en ligne

La team Xecuter a mis la version 2.2 beta du SX OS en ligne ,qui propose des nouveautés et améliorations:prise en charge de la clé USB connectée et la Mise à jour du système de triche.

SXOS22

  • Docked USB drive support!

Yes. You read it right. You can now plug a USB mass storage device into your switch’ dock and load XCI or install NSP content from there directly. No longer are you limited by the size of your microSD card when playing the switch from the comfort of your couch, but you can now enjoy TERABYTES of content by using external harddisks and such! The filesystem on the drive needs to be either FAT32 or exFAT, and the directories that are being scanned for content are equal to the ones you’d use on the microSD card.

  • Updates to the cheat system
    • More accurate progress indication during cheat search
      People were reporting « freezes » during cheat searches, often times these were just due to impatience and a suboptimal UI from our end. The progress bars are more honest and update more frequently now!
    • Cheat search for exact value requires no initial dump anymore
      For ‘exact value’ searches a big initial dump file on your microSD is not needed, and since this is often the way people start a cheat search we decided to streamline the cheat finder process a bit. You are now prompted with a question whether you want to start an exact value search or arbitrary value search, in case of the former the process will be much faster.
    • Automatically apply/disable cheats upon toggle
      The interface for « applying » the cheats was a bit counterintuitive, you now no longer have to press the plus (+) button in order to apply cheats. They are automatically applied/disabled once you toggle them. Disabling cheats now properly works as well, so there’s no need for having a dummy cheat any more to work around that limitation.
    • Ability to add cheats using the UI
      Identifying memory locations for cheats using just the console is nice, but previously there was no way of adding an actual cheat-code for a location you found to the cheat code library. This has been addressed, and there is now an interface for doing this directly from our menu.
  • Show homebrew NSP icons in TX menu
    Some homebrew NSP titles were not displaying their icons properly. This has been investigated and fixed.
  • Fix error 2345-0021 when in docked mode opening TX menu
    People who play/cheat in docked mode will like this fix. The frequent crashes that happened when opening the TX menu in docked mode are now a thing of the past!

Téléchargement : sx-os-v2-2-beta

SX PRO et code d’activation du sx os sont disponible sur JVmonde.com,revendeur officiel certifié !

 

Dans : Actualités
Par jvmgg
Le 17 octobre 2018
A 11 h 33 min
Commentaires : 0
 
 
 

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